Glossary
Every stat and abbreviation on the site, in plain words.
Player stats
- PTS · Points #
- Points he scores. Per game unless the page says totals. Points leaders →
- REB · Rebounds #
- Missed shots he grabs, at both ends (OREB on offence, DREB on defence). Rebounds leaders →
- AST · Assists #
- Passes that lead directly to a made basket. Assists leaders →
- STL · Steals #
- Times he takes the ball from the other team. Steals leaders →
- BLK · Blocks #
- Shots he blocks. Blocks leaders →
- 3PM · 3-pointers made #
- Shots made from behind the 3-point line. 3-pointers leaders →
- MIN · Minutes #
- Minutes he actually played. Projected minutes are a model output and only appear with Prediction tools on, labelled Experimental. Minutes leaders →
- TO / TOV · Turnovers #
- Times he loses the ball to the other team without a shot.
- PF · Personal fouls #
- Fouls called on him. Six in a game and he is out of it.
- +/- · Plus-minus #
- The score difference while he was on the floor: +6 means his team outscored the opponent by 6 points in his minutes.
- FG · Field goals #
- Made-attempted shots of any kind except free throws, e.g. 9-18. FGA is attempts, FGM makes.
- 3PT · 3-point shots #
- Made-attempted 3-point shots, e.g. 4-9.
- FT · Free throws #
- Made-attempted free throws, e.g. 6-7.
- FG% · Field goal percentage #
- Field goals made divided by field goals attempted. FG% leaders →
- 3P% · 3-point percentage #
- 3-pointers made divided by 3-pointers attempted. 3P% leaders →
- FT% · Free throw percentage #
- Free throws made divided by free throws attempted. FT% leaders →
- TS% · True shooting percentage #
- Scoring efficiency that credits threes and free throws: points divided by twice the shooting chances, where a shooting chance is a field-goal attempt plus 44% of a free-throw attempt (a trip to the line is usually two free throws, so each counts as a little under half a chance). TS% leaders →
- PRA · Points + rebounds + assists #
- The three added together, a common combined line.
- Per 36 min #
- His production scaled to 36 minutes, to compare players with different playing time.
Games and form
- GP · Games played #
- Games he (or the team) played. On a team roster, games in the window named under the table.
- GS · Games started #
- Games he started. A ● beside a name marks a likely starter.
- Average, last 5, last 10 #
- His per-game numbers in games he played this season only. Before his first game the page says when they appear; last season never feeds this season's numbers.
- L5 · Last 5 #
- The average over the last 5 games he played (or the team played).
- L10 · Last 10 #
- The average over the last 10 games played. In the standings, L10 is the record over the team's last 10 games.
- Exp · Experience #
- Seasons in the NBA before this one. R means rookie.
- B2B · Back-to-back #
- A game the day after another game. The second night is usually the tired one.
- Few games #
- Fewer than 10 games behind a number. Early-season numbers swing a lot; the page says so.
- Qualified (leaderboards) #
- Our rule, NBA-style, scaled to the games played so far: per-game leaders need games in at least 70% of their team's games (58 of 82 over a full season); FG% and TS% need 300 made field goals per 82 team games, 3P% 82 made threes, FT% 125 made free throws. Players under the minimum are listed apart, not ranked. Tied values share a rank. All leaders →
- This season only #
- Stat cards and leaderboards use this regular season only and never fill in with last season.
Team stats
- PPG · Points per game #
- Points the team scores per game. Team points leaders →
- Points allowed #
- Points the team allows per game. Fewer is better. Fewest points allowed →
- Possession #
- One team's turn with the ball, ending in a shot that scores or is rebounded by the defence, a turnover or free throws.
- Pace #
- Possessions per 48 minutes. A fast team plays more possessions, so more points for both sides. Overtime does not inflate it. Pace leaders →
- ORtg · Offensive rating #
- Points scored per 100 possessions: scoring with pace taken out. Offensive rating leaders →
- DRtg · Defensive rating #
- Points allowed per 100 possessions. Lower is better. Defensive rating leaders →
- Net rating #
- Offensive rating minus defensive rating: how many points per 100 possessions the team outscores opponents by. Net rating leaders →
Standings
- W-L · Record #
- Wins and losses in this regular season. Standings →
- PCT · Win percentage #
- Wins divided by games played, written like .750.
- GB · Games behind #
- How far a team trails the leader: half the difference in wins plus half the difference in losses. The leader shows —.
- Strk · Streak #
- The current run of wins (W3) or losses (L2).
- Home / Road #
- The record in home games and in road games.
- Conf / Div #
- The record against teams in the same conference or division.
- Diff · Point differential #
- Points scored minus points allowed, per game.
- Seed, playoff line and play-in #
- Seeds 1-6 in each conference go straight to the playoffs; 7-10 meet in the play-in.
- Tiebreak #
- Teams level on record are ordered by head-to-head, then conference record, then point differential. A simplified rule, not the NBA's full procedure.
- NBA Cup games #
- Cup group games, quarterfinals and semifinals count in the standings and stats, as the league counts them; the Cup final does not.
Lines and odds
- Line and quote age #
- Lines are the sportsbook's current numbers with the book and when we last saw them. A line with an age or "no longer offered" may have moved.
- Spread #
- The sportsbook's points handicap between two teams: a team at −5.5 pts is favoured by 5.5 points.
- Total #
- The sportsbook's line on both teams' points added together.
- Moneyline #
- The sportsbook's price on a team winning the game outright, in American style: a minus sign marks the favourite, a plus sign the underdog.
- Win chance from sportsbook odds (de-vigged) #
- The moneyline turned into a probability with the bookmaker's margin (the vig) removed, so both sides add up to 100%. It is the market's view, not ours.
- Hit rate / over rate #
- Share of his games he finished over the line shown. A game landing exactly on a whole-number line is a push: it counts as neither over nor under and is listed separately.
Our labels
- Split #
- His average in games with one condition (a teammate out, a back-to-back) versus all his other games. A fact about past games, not a prediction. Situations often overlap (road games and back-to-backs share nights), so several agreeing splits are not separate confirmations. Screener →
- Strength words #
- "Big gap, solid sample" (15+ games), "clear gap" (10+), "could be noise", "only a few games" (5-9) and "tiny sample" (under 5) describe how much past evidence there is, not how likely it is to repeat.
- Usually and Shift (Screener) #
- Usually is his average in his latest season with enough games; Shift is how far his average moves in a situation, compared within the same season. Screener →
- Likely five / Official lineup #
- Likely five is the starting five from the team's latest box score; it becomes Official lineup once the team announces it.
- Injury statuses #
- The official report's words: Out, Doubtful, Questionable, Probable, and Game-time or Day-to-day from team updates. "Not listed" means he is not on the report.
- EXPERIMENTAL #
- A number from our models that is still being tested. It always shows its live lab record beside it. It appears only with Prediction tools on. How we test →
No entry matches. Try a shorter word.
How our own numbers are tested is on Where these numbers come from. Model formulas and settings are not published.